GravityMark tries to push the limits of your GPU by rendering a large number of asteroids: It supports the three major 3D APIs: OpenGL, Vulkan and Direct3D 12. GeeXLab 0.51 Released (*** Updated: v0.51.4.GravityMark is a graphics benchmark for Windows, Linux and macOS.(Demo) Knob and Toggle Widgets (Dear ImGui).Unlock the Potential of AI and Immersive Web Applications with WebGPU.NVIDIA - Unlocking GPU Intrinsics in HLSL.Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation.A Guide to ARM64 / AArch64 Assembly on Linux with Shellcodes and Cryptography.Climate at a Glance - Global Time Series.GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians.NVIDIA Vulkan 1.3.271 developer driver 537.96.NVIDIA GeForce driver 546.29 Game Ready.NVIDIA Vulkan 1.3.271 developer driver 538.03.GeForce GTX 275: Overclocking With FurMark.Tutorial: GeForce GTS 250 Overclocking + Artifacts in Video.So, from the previous explanation, the squares you see on the furry donut are due to a too high memory clock. This news shows a nice example of artefact with FurMark: – large splashes: memory speed is too high. There are two kinds of artefacts that can appear when clocks are too high: 3/ Apply both overclocking speed and check global stability with FurMark.2/ Memory overclocking: set GPU core to default clock and overclock memory like you did for the GPU core.At this moment drop speed by 5MHz until you don’t see artefacts anymore. Repeat until you see artefacts / glitches. 1/ GPU overclocking: increase core speed by 5MHz with RivaTuner and check stability with FurMark.The overclocking is achieved in two steps: Basically, to overclock your graphics card (or speed up the graphics card), you need RivaTuner and FurMark.
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